

An example of what makes Card Crawl brilliant is a power card which allows you to swap your health with that of a monster on the board, this gives you the strategic opportunity to entertain extremely tall odds, selling off gear you need to survive, while sustaining a terrible injury, only to turn on the blood magic at the last second. There is such a wealth of games in the genre of Fisherman’s Solitaire style balancing act, Card Crawl is one such. You just need gameplay mechanics that force you to balance Tactical and Strategic decision making. As Dream Quest and Michael Brough’s games have shown us, you can go incredibly deep without fancy production value. While it pales a little next to the bursting Krumit’s Tale, it is unfair to compare one-man projects to studio productions on labour-intensive elements. The art is excellent, monsters are creatively drawn and there is enough animation in the waves and the representation of your ship to make the game feel alive. So, we decided to hand Fisherman over to our group of mobile gaming aficionados to see what they made of his newest effort.Ĭiro Manna is a one-man indie game developer, and he now has my attention, simply because of how much better Fisherman is than Revolt, his previous game.
#MONSTER POWERCARD INSTRUCTIONS SERIES#
We took a look at his previous game, Revolt as part of our series of App Army features last year and now he's returned with another title. Fisherman is the latest endeavour from one-man indie development team Ciro Manna.
